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C&C Remastered+

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Hello everyone! Last time we have mentioned cfehunter's patch to improve pathfinding and other things like rally points. So, with our improved radar of community mods that we have built here, it has been easier to track interesting mod. And, that's where RedAlert Remastered+ calls our attention.

This goal of this mod, on bothn its Tiberian Dawn and Red Alert editions, is to include quality of life features from other mods into a single package, as long as it does not alter the gameplay experience in a way that would transform a remaster into a remake. Of course, it follows a subjective feeling of the author, JeoD.

So far, he included the following changes:


Quote:
-Balanced resource growth (TD & RA) [ADDED via rules.ini (RA) and custom GrowthRate rule (kind of like RA's logic) (TD)]
-Additional Zoom Levels (TD & RA) by CCHyper [ADDED via XML files]
-Rename Attack Helicopter to Longbow by CCHyper [ADDED via csv files, optimally want to enable in DLL somehow]
-Rename Light Scout to Hum-vee by CCHyper [ADDED via csv files, optimally want to enable in DLL somehow]
-Unlock Helicarrier & Phase Tank by CCHyper [ADDED via ini files, optimally want to enable in DLL somehow]
-One-cell gap for base construction (TD) by FluffyQuack [ADDED to DLL]
-Modern Wall Building (TD & RA) by pchote [ADDED to DLL]



The source code is shared on GitHub, so you can start your DLL from there, instead of using EA one. If you have Steam, you can download it in your Steam client after you subscribe here for Tiberian Dawn and here for Red Alert. Enjoy it!

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