Hello everyone! I hope you guys are enjoying the remastered games like I am. Although it is not fun when our units get stuck and don't go to the places we ask them to go. However, there is good news on that front, thanks to the awesome attitude of EA to share the source code of these games with the community.
At W3D Hub, the user cfehunter has tweaked the game to use the good, old, and famous A* algorithm for pathfinding. The result appears to be that your units won't get stuck. It is possible that the game may run a bit slower than it does because of that, but if you have a good PC, it might not be a big issue for you. According to the same W3DHub, a patch for RA1 should be posted as soon as he figures out how the RA1 source works out.
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Check it out at:
https://steamcommunity.com/sharedfiles/filedetails/?id=2121899275
If you have an interesting mod or map to share, inform us and we may spotlight it like what we are doing with this one. Have fun!
At W3D Hub, the user cfehunter has tweaked the game to use the good, old, and famous A* algorithm for pathfinding. The result appears to be that your units won't get stuck. It is possible that the game may run a bit slower than it does because of that, but if you have a good PC, it might not be a big issue for you. According to the same W3DHub, a patch for RA1 should be posted as soon as he figures out how the RA1 source works out.

Check it out at:
https://steamcommunity.com/sharedfiles/filedetails/?id=2121899275
If you have an interesting mod or map to share, inform us and we may spotlight it like what we are doing with this one. Have fun!