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vengi 0.0.25 is now available, with an HTML5 of VoxEdit!

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Greetings, Comrade General! A new version of vengi engine has been released a while ago by mgerhardy. For those unaware of what is being written here, vengi is a voxel-based game engine that includes VoxEdit, which is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine.  Here is the official announcement from VoxEdit's staff about vengi 0.0.25:

Quote:
Changelog
A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.25 (2023-07-28)

General:

  • Fixed invalid x-axis handling for Sandbox VXM format
  • Fixed pivot handling in VXR/VXA format
  • Support model references to build a complex scene
  • Extended GLTF support to animation import and export as well as normal export
  • Fixed missing base color support for GLTF
  • Support for some parts of VoxelMax format
  • Fixed Sandbox VXA version 3 support
  • Fixed volume rotation issues
  • Fixed volume merging issues
  • Added Quake2 Model (md2) support
  • Removed cvar voxformat_marchingcubes and replaced with voxel_meshmode (set to 1 to use marching cubes)
  • Added new Lua script gradient.lua
  • Improved csm and nvm format support
  • Added Lua script for generating mazes
  • Added the ability to easily scale a volume up
  • Unified naming of commands and parameters (layer is model now, ...)
  • Added VoxelBuilder (vbx) support
  • Fixed missing group transform handling for MagicaVoxel files
  • Added support for MagicaVoxel xraw format
  • Added alpha support for MagicaVoxel materials
  • Added support for loading Sandbox VXM format version 3
  • Added new lua script and extended lua API to replace palettes, resize volumes, and move voxels

VoxConvert:

  • Fixed --input handling if the value is a directory
  • Added option --wildcard to specify a wildcard in cases where the --input value is a directory
  • Added --surface-only parameter that removes any non surface voxel.
  • Added --dump-mesh to also show mesh details (like vertex count).

VoxEdit:

  • Allow to export selections only
  • Started to support different keymaps (blender, qubicle, magicavoxel, and vengi own)
  • Added support for multiple animations in one scene
  • Allow to duplicate all scene graph nodes
  • (Re-)implemented WASD controls in camera eye mode
  • Fixed copy&paste errors with multiple selections
  • Updated new scene dialog to include the templates
  • Improved font quality
  • Fixed a few crashes
  • Added hollow functionality to remove invisible voxels
  • Added pathtracer support (Yocto/GL)
  • Preview of modifier shapes in edit mode

Thumbnailer:

  • Improved camera placement
  • Fixed threading issue with the mesh extraction for the renderer that could lead to black thumbnails



You can also run VoxEdit on the browser by visiting its site.

For further information about VoxEdit, visit its Topic at PPM Forums, Official Website, and Discord Channel. You can grab the latest version of VoxEdit by clicking Here. And that's all for now! Have fun and enjoy VoxEdit!

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