
Hello everyone! The crew from Battle for Dune: War of Assassins released Battle for Dune: War of Assassins Patch 1.0.0.5 last Friday. For those who are not aware, Battle for Dune: War of Assassins is a first-person shooter game, created with the W3D Engine, based on the universe of Dune books from Frank Hebert. Here is the changelog from Battle for Dune: War of Assassins Patch 1.0.0.5:
Quote:
- Increased Supply Kit Ammo Capacity from 5 > -1 (should fix Supply Kits not properly refilling ammo)
- Fixed Harkonnen Repair Tool third person model having Atreides textures to Harkonnen
- Increased Conquest Tick Interval from 1 > 2 (Conquest maps won't last in 10 minutes anymore)
- Decreased Shield Regeneration hit points from 5 > 1
- Decreased Shield Regeneration Interval from 1s > 0.1s (Shields will smoothly regenerate)
- Fixed Harkonnen Scout Radar Visible icon not appearing
- Removed Fire swapping hint from Flamethrower Infantry
- Setup the Spice Storage A and C Capture Points
- Setup the Temple A and B Capture Points
- Setup the Smuggler Cache B and C Capture Points
- Setup Temp Silos on Conquest maps apart from Clifftop Pass
- Potentially fixed z-fighting on House Atreides spawning platform on BFD_CQT_SihayaRidge
- Fixed Capture Points on BFD_ZidarValley to be the correct Letters
- Fixed Capture Points on BFD_ZidarValley to be in the correct HUD order
- Created new Harkonnen Containers
- Repair Tools now Disarm Mines (Anti-Personnel Mine and the Claymore)
- Decreased Iphigenia Bolt-Action Rate of Fire from 0.85 > 0.65
- Decreased Iphigenia Bolt-Action Falloff Range Start from 70 > 45
- Decreased Grenade Launcher splash damage from 100 > 75
- Increased Grenade Launcher clip size from 3 > 4
- Decreased Grenade Launcher Explosion Damage Radius from 6 > 4.5
- Increased Hawk Sniper Accurate Recovery Rate (Movement) from 12 > 19
- Increased Designated Marksman Rifle Accurate Recovery Rate (Movement) from 12 > 19
- Decreased Achillus MK.VI Damage Falloff Range End from 250 > 200
- Decreased Achillus MK.VI Damage from 30 > 25
- Increased Achillus MK.VI Rate of Fire 8.5 > 6.5
- Decreased Achillus MK.VI Spray Angle Increase Per Shot from 0.90 > 0.83
- Decreased Achillus MK.VI SEMI Rate of Fire from 15 > 10
- Decreased Rotta Carbine Rifle Falloff Range Start from 80 > 45
- Adjusted Rotta Carbine Rifle Recoil to be less jarring
- Adjusted Rotta Carbine Rifle Spray to not have Negative Values while ADSing
- Increased Skin Melter MK.2 clip size from 50 > 75
- Decreased Skin Melter MK.2 Flamethrower damage from 4.59 > 3.59
- Increased Skin Melter MK.2 Flamethrower Explosion damage from 2 > 3
- Increased Skin Melter MK.2 Flamethrower Explosion Damage Radius from 3 > 4.5
- Increase Skin Melter MK.2 Flamethrower velocity from 50 > 65
- Designated Marksman Rifle is now Automatic firing
- Hawk Sniper Rifle is now Semi-Automatic firing
- Decreased the Mutilator Shotgun Spray Angle from 5 > 4.5
- Fixed Harkonnen Timed Sabotage Device Weapon playing looped audio
- Decreased Silenced SMG clip from 30 > 20
- Decreased Silenced SMG Ammo count from 180 > 140
- Decreased Silenced SMG Damage Falloff Range Start from 20 > 15
- Decreased Silenced SMG Damage Falloff Range End from 150 > 100
- Grenades now bounce more predictably
- Fixed Harkonnen Repair Tool third person model having Atreides textures to Harkonnen
- Increased Conquest Tick Interval from 1 > 2 (Conquest maps won't last in 10 minutes anymore)
- Decreased Shield Regeneration hit points from 5 > 1
- Decreased Shield Regeneration Interval from 1s > 0.1s (Shields will smoothly regenerate)
- Fixed Harkonnen Scout Radar Visible icon not appearing
- Removed Fire swapping hint from Flamethrower Infantry
- Setup the Spice Storage A and C Capture Points
- Setup the Temple A and B Capture Points
- Setup the Smuggler Cache B and C Capture Points
- Setup Temp Silos on Conquest maps apart from Clifftop Pass
- Potentially fixed z-fighting on House Atreides spawning platform on BFD_CQT_SihayaRidge
- Fixed Capture Points on BFD_ZidarValley to be the correct Letters
- Fixed Capture Points on BFD_ZidarValley to be in the correct HUD order
- Created new Harkonnen Containers
- Repair Tools now Disarm Mines (Anti-Personnel Mine and the Claymore)
- Decreased Iphigenia Bolt-Action Rate of Fire from 0.85 > 0.65
- Decreased Iphigenia Bolt-Action Falloff Range Start from 70 > 45
- Decreased Grenade Launcher splash damage from 100 > 75
- Increased Grenade Launcher clip size from 3 > 4
- Decreased Grenade Launcher Explosion Damage Radius from 6 > 4.5
- Increased Hawk Sniper Accurate Recovery Rate (Movement) from 12 > 19
- Increased Designated Marksman Rifle Accurate Recovery Rate (Movement) from 12 > 19
- Decreased Achillus MK.VI Damage Falloff Range End from 250 > 200
- Decreased Achillus MK.VI Damage from 30 > 25
- Increased Achillus MK.VI Rate of Fire 8.5 > 6.5
- Decreased Achillus MK.VI Spray Angle Increase Per Shot from 0.90 > 0.83
- Decreased Achillus MK.VI SEMI Rate of Fire from 15 > 10
- Decreased Rotta Carbine Rifle Falloff Range Start from 80 > 45
- Adjusted Rotta Carbine Rifle Recoil to be less jarring
- Adjusted Rotta Carbine Rifle Spray to not have Negative Values while ADSing
- Increased Skin Melter MK.2 clip size from 50 > 75
- Decreased Skin Melter MK.2 Flamethrower damage from 4.59 > 3.59
- Increased Skin Melter MK.2 Flamethrower Explosion damage from 2 > 3
- Increased Skin Melter MK.2 Flamethrower Explosion Damage Radius from 3 > 4.5
- Increase Skin Melter MK.2 Flamethrower velocity from 50 > 65
- Designated Marksman Rifle is now Automatic firing
- Hawk Sniper Rifle is now Semi-Automatic firing
- Decreased the Mutilator Shotgun Spray Angle from 5 > 4.5
- Fixed Harkonnen Timed Sabotage Device Weapon playing looped audio
- Decreased Silenced SMG clip from 30 > 20
- Decreased Silenced SMG Ammo count from 180 > 140
- Decreased Silenced SMG Damage Falloff Range Start from 20 > 15
- Decreased Silenced SMG Damage Falloff Range End from 150 > 100
- Grenades now bounce more predictably
For further information about Battle for Dune: War of Assassins, visit the Official Website. Download it using the W3D Hub Launcher. And that's all regarding Battle for Dune: War of Assassins for now. Stay tuned at PPM for more news about Battle for Dune: War of Assassins!