Shattered Paradise has received a new play test version on the last December 20th. The Playtest 20201220 comes with a huge changelog that you can read below:
Playtest 4 Patch information
Bugs:
- Generic:
---->Defences and Gates: Fixed a massive bug that caused these assets to have two armor types (Building+ Defence Armor for Defences and Build + Concrete Armor for Gates). With the removal of Building Armor these structures will now behave different in terms of taking damage.
- GDI:
---->Medic Healing: Audible through fog of war fixed.
- C.A.B.A.L.:
---->Iron Savior: Doesn’t show the timer fixed.
---->Artisan: Pip palette is wrong fixed.
- Scrin:
---->Razorsharks: Do not deal damage to Gates fixed.
Crashes:
- Generic:
---->Fixed bridge Huds crashing the game
---->Fixed an attack move related crash
---->Linux and Mac users should no longer experience crashes with this new engine update
Gameplay:
- Generic:
---->Carryall: HP from 9000 to 12000.
---->Removed detection animation from Vehicles and Aircraft
---->Engine update fixed infantry. Now able to track moving targets properly.
- GDI:
---->Hover MLRS: Reload delay from 85 to 80.
---->Juggernaut: Cost from $1000 to $1200 and HP from 21000 to 25000
---->Disruptor: Cost from $1200 to $1300; Can now automatically acquire targets while moving again; Fixed tooltip and Turret Turnspeed from 12 to 16.
---->Mammoth Tank: HP from 72000 to 80000; Cost from $1500 to $1750; Fixed Selfheal having the wrong value (60% instead of 50%); Vision radius from 6c0 to 7c0; Damage from 5000 to 7000; Reload delay from 80 to 90 and Missile damage from 4500 to 3500.
---->Mammoth MKII: Missile damage from 4500 to 3500
- Nod:
---->Obelisk of Light: Energy Cost from 90 to 110
---->Attack Bike: Movement Speed from 135 to 140; Vision from 6c0 to 7c0 and Cost from $600 to $500
---->Paladin Cruiser: Reloaddelay from 80 to 95 and Cost from $2000 to $2200
- Mutants:
---->Ion Storm: Cooldown from 6:00 to 5:00
---->Ravager: HP from 80000 to 70000; Cost from $1100 to $950 and No longer slows friendly units down
---->Gargoyle: Increased FacingTolerance from 20 to 32
---->Falcon: Spread from 1c0 to 0c768
- C.A.B.A.L.:
---->Cyborg: HP 35000 to 40000
---->Mobile Repair Vehicle: Reload delay from 60 to 80; Repair from 2500 to 4000; Decreased sound volume a bit and Repairs no longer audible under fog of war
---->Reaper: HP from 30000 to 25000
---->Drone Host: Cost from $1500 to $1800 and Reload Delay from 150 to 120
- Scrin:
---->Colossus: HP from 30000 to 40000
---->Scrin Transport: HP from 12000 to 15000
Maps Changes:
---->Removed the following maps: Tag Team Dustbowl
---->Updated the following maps: Metropolis (Enabled bridges)
And here's an old video for those who are unaware of this project:
This playtest can be downloaded at Shattered Paradise GitHub repository. Enjoy it!
Playtest 4 Patch information
Bugs:
- Generic:
---->Defences and Gates: Fixed a massive bug that caused these assets to have two armor types (Building+ Defence Armor for Defences and Build + Concrete Armor for Gates). With the removal of Building Armor these structures will now behave different in terms of taking damage.
- GDI:
---->Medic Healing: Audible through fog of war fixed.
- C.A.B.A.L.:
---->Iron Savior: Doesn’t show the timer fixed.
---->Artisan: Pip palette is wrong fixed.
- Scrin:
---->Razorsharks: Do not deal damage to Gates fixed.
Crashes:
- Generic:
---->Fixed bridge Huds crashing the game
---->Fixed an attack move related crash
---->Linux and Mac users should no longer experience crashes with this new engine update
Gameplay:
- Generic:
---->Carryall: HP from 9000 to 12000.
---->Removed detection animation from Vehicles and Aircraft
---->Engine update fixed infantry. Now able to track moving targets properly.
- GDI:
---->Hover MLRS: Reload delay from 85 to 80.
---->Juggernaut: Cost from $1000 to $1200 and HP from 21000 to 25000
---->Disruptor: Cost from $1200 to $1300; Can now automatically acquire targets while moving again; Fixed tooltip and Turret Turnspeed from 12 to 16.
---->Mammoth Tank: HP from 72000 to 80000; Cost from $1500 to $1750; Fixed Selfheal having the wrong value (60% instead of 50%); Vision radius from 6c0 to 7c0; Damage from 5000 to 7000; Reload delay from 80 to 90 and Missile damage from 4500 to 3500.
---->Mammoth MKII: Missile damage from 4500 to 3500
- Nod:
---->Obelisk of Light: Energy Cost from 90 to 110
---->Attack Bike: Movement Speed from 135 to 140; Vision from 6c0 to 7c0 and Cost from $600 to $500
---->Paladin Cruiser: Reloaddelay from 80 to 95 and Cost from $2000 to $2200
- Mutants:
---->Ion Storm: Cooldown from 6:00 to 5:00
---->Ravager: HP from 80000 to 70000; Cost from $1100 to $950 and No longer slows friendly units down
---->Gargoyle: Increased FacingTolerance from 20 to 32
---->Falcon: Spread from 1c0 to 0c768
- C.A.B.A.L.:
---->Cyborg: HP 35000 to 40000
---->Mobile Repair Vehicle: Reload delay from 60 to 80; Repair from 2500 to 4000; Decreased sound volume a bit and Repairs no longer audible under fog of war
---->Reaper: HP from 30000 to 25000
---->Drone Host: Cost from $1500 to $1800 and Reload Delay from 150 to 120
- Scrin:
---->Colossus: HP from 30000 to 40000
---->Scrin Transport: HP from 12000 to 15000
Maps Changes:
---->Removed the following maps: Tag Team Dustbowl
---->Updated the following maps: Metropolis (Enabled bridges)
And here's an old video for those who are unaware of this project:
This playtest can be downloaded at Shattered Paradise GitHub repository. Enjoy it!