Hello everyone! During this month, we have been planning and implementing several features for our C&C: Remastered Collection Editing Forums and also calibrating its effects on our community as a whole. So, since the day we have opened the forums (June 1st or 2nd, depending on your timezone), we have got the following changes:
- The Editing Forums and the DLL Editing Forums were merged. So, anything from rules.ini, XML, C++ code on Visual Studio should go on the same forum now.
- The old Mods and Maps Archives were split into Mods Archives and Maps Archives.
- Our Steam Workshop bot is already fetching as many community submissions as possible and splitting mods from maps into its respective archives. We still have some hiccups on the descriptions of some of the content there, but this should be fixed in the upcoming days. We have given up to mirror the mod or map files here because we do not have proper infrastructure for it. So, we deeply apologize for the Origin users for it. We still depend on the goodwill from Steam users to mirror these files outside Steam.
- We have a forum for Spotlighted Tiberian Dawn Mods and another for Spotlight Red Alert Mods, so we can filter the mods that really matter from those cheat like mods or test craps. You can also alter the way we filter mods by replying to the mods that you feel that deserve some love.
- We have added additional tutorials here, such as:
* Quick Guide on How to Compile The DLLs on Visual Studio
* Step by step on how to get the dll code into the VS debugger
* A List of Valid Command Line Arguments for ClientG.exe and ClientLauncherG.exe
- All changes above were reflected on our Frontpage.
- We have removed posts from PPMNewsReporter from View posts since last visit, in order to not flood the results and prevent you from looking into posts created by humans.
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Bear in mind that we are not done tunning our forums. We still have a couple of plans such as bringing our compatible graphics tutorials into Tutorials Uplink, Spotlighted Tiberian Dawn and Red Alert Maps, creating a Textures forum on Media Hut, writing much more guides, improve our fetching bots and much more.
Get posting and help our modding community to be more organized and effective, helping to improve the quality of user submissions... not just on Steam, but for the whole web!
- The Editing Forums and the DLL Editing Forums were merged. So, anything from rules.ini, XML, C++ code on Visual Studio should go on the same forum now.
- The old Mods and Maps Archives were split into Mods Archives and Maps Archives.
- Our Steam Workshop bot is already fetching as many community submissions as possible and splitting mods from maps into its respective archives. We still have some hiccups on the descriptions of some of the content there, but this should be fixed in the upcoming days. We have given up to mirror the mod or map files here because we do not have proper infrastructure for it. So, we deeply apologize for the Origin users for it. We still depend on the goodwill from Steam users to mirror these files outside Steam.
- We have a forum for Spotlighted Tiberian Dawn Mods and another for Spotlight Red Alert Mods, so we can filter the mods that really matter from those cheat like mods or test craps. You can also alter the way we filter mods by replying to the mods that you feel that deserve some love.
- We have added additional tutorials here, such as:
* Quick Guide on How to Compile The DLLs on Visual Studio
* Step by step on how to get the dll code into the VS debugger
* A List of Valid Command Line Arguments for ClientG.exe and ClientLauncherG.exe
- All changes above were reflected on our Frontpage.
- We have removed posts from PPMNewsReporter from View posts since last visit, in order to not flood the results and prevent you from looking into posts created by humans.
--------------------------------------------------------------------
Bear in mind that we are not done tunning our forums. We still have a couple of plans such as bringing our compatible graphics tutorials into Tutorials Uplink, Spotlighted Tiberian Dawn and Red Alert Maps, creating a Textures forum on Media Hut, writing much more guides, improve our fetching bots and much more.
Get posting and help our modding community to be more organized and effective, helping to improve the quality of user submissions... not just on Steam, but for the whole web!