Ladies and gentlemen, PPM proudly announces that we have our own OpenRA Editing Forum and OpenRA Mapping Discussion Forum. After reading the previous news, OpenRA dismiss presentations, isn't it?
Anyway, OpenRA uses several .yaml files as a way to determine the rules of the game (units, several settings, AI, etc). They are english friendly files, quite easy to understand and editable with any text editor. The way these files are organized is quite intuitive, at least if you check the RA mod for instance.
The main limitation lies in the way AI behaves. You can edit part of it at system.yaml (inside OpenRA/mods/yourmod/rules/). You may determine which units and buildings it constructs, AI build limit for structures and the expected percentage of these units and structures at AI's army.
However, bear in mind that OpenRA is under constant expansion and it will become more friendly over the years. Your support and your interest here and at OpenRA official channels can help that to happen.
So, are you interested in creating a mod for OpenRA? Do you need any help with that? Participate of our OpenRA Editing Forums and let's get modding. Make sure you read the stickied topics there, as it may contain tips and locations of the official chanels. Head to OpenRA's website to download the game and its included map editor and get modding.
Anyway, OpenRA uses several .yaml files as a way to determine the rules of the game (units, several settings, AI, etc). They are english friendly files, quite easy to understand and editable with any text editor. The way these files are organized is quite intuitive, at least if you check the RA mod for instance.
The main limitation lies in the way AI behaves. You can edit part of it at system.yaml (inside OpenRA/mods/yourmod/rules/). You may determine which units and buildings it constructs, AI build limit for structures and the expected percentage of these units and structures at AI's army.
However, bear in mind that OpenRA is under constant expansion and it will become more friendly over the years. Your support and your interest here and at OpenRA official channels can help that to happen.
So, are you interested in creating a mod for OpenRA? Do you need any help with that? Participate of our OpenRA Editing Forums and let's get modding. Make sure you read the stickied topics there, as it may contain tips and locations of the official chanels. Head to OpenRA's website to download the game and its included map editor and get modding.