
The team behind Tiberium Secrets has just released their latest version (1.3) of their mod for C&C 3: Tiberium Wars that brings GDI, Nod, Scrin, ASI, Colony Hive and D51 factions for the battlefield. While the 3 first factions are well known by the players of the original C&C3 game, ASI stands for Artificial Systemic Inteligence and it seems to be a very anti-tiberium faction that emerged from the Brotherhood of Nod. And that is the opposite in some sense of the Colony Hive, which is a race of virus, insectoids and other creatures that survives and mutates with Tiberium. D51 is something that seems to have affiliations with GDI...
Here's the patch notes for 1.3:
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- Switched back to combined mod stream to fix ASI garrison art issue - Added sound effect for PPC Turret weapon fire - GDI Guardian Cannon damage increased from 350 to 450 - GDI Guardian Cannon now has 50% increased damage against basic tanks - Nod Laser Turret damage increased from 140 to 170 - Nod Laser Turret now has 50% increased damage against basic tanks - Scrin Photon Cannon damage increased from 140 to 150 - Scrin Photon Cannon now has 50% increased damage against basic tanks - ASI PPC Cannon damage increased from 350 to 500 - ASI PPC Cannon time between shots increased from 2.3 seconds to 2.6 seconds - ASI PPC Cannon now has 50% increased damage against basic tanks - New selection decals added for ASI units - Ability to build Conductor removed - GDI Rifle Soldier health increased from 75 to 110 - GDI Rifle Soldier weapon damage increased from 3 to 4 - GDI Rifle Soldier weapon now does an additional 25% damage to rocket infantry - Nod Militant health increased from 40 to 60 - Nod Militant weapon damage increased from 3 to 4 - Nod Militant weapon now does an additional 25% damage to rocket infantry - Scrin Buzzer health increased from 112 to 150 - ASI Neutralizer health increased from 150 to 220 - ASI Neutralizer anti-infantry weapon damage increased from 30 to 40 - ASI Interceptor now selectable - Death missile damage increased from 5000/1250 (max/min damage) to 10000/2000 - Fixed inconsistent hitboxes across states for Refinery and Airpad - Added hitbox to ASIM's Matrix - Added hitboxes to Inquisitor and Conscriptor - Fixed typo in Cooling Tanks description - ASI Auto Designer's drones no longer count as engaged units for the purposes of deciding when to play the ASI action music track ASI music no longer stops playing after a player has built a superweapon - Added full ASI victory music track to ASI ambient music tracks (more likely to play after superweapon is in play) Before, victory track would only play for a few seconds during victory - Added missing text strings for Four Horsemen superweapon timers |
You can download the latest version of their mod at their ModDB profile. Enjoy it.