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Mod of the Year 2017 Results!

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Every year, ModDB.com (and IndieDB) makes a popularity contest known as Mod of the Year (and Indie of the Year). In this year, we had two mods that have been proven to be quite popular on their ranks. Twisted Insurrection is the 3rd place there, while Dawn of the Tiberium Age has got the 8th position. Here's the media press release on this event:


Quote:
As 2017 reaches its end, we have tallied 104,181 votes and can announce the 2017 Mod of the Year.

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December 29th, 2017 - This year saw many compelling entries however in the end it was Brutal Doom that took out 1st place, followed closely by the popular Star Wars: Thrawn's Revenge II: Ascendancy and Twisted Insurrection taking out 2nd and 3rd respectively.

We believe that modding is going to play an increasingly important role in shaping the future of gaming, as new content and creativity is key to engaged and happy players. This is evidenced by the winners below, who have pushed boundaries and made something amazing on top of the games that they modded. The final top 10 includes:

10. SWAT: Elite Force
9. Age of Empires III: Wars of Liberty
8. Dawn of the Tiberium Age
7. Morrowind Rebirth
6. Age of the Ring
5. The Empire At War Remake
4. Third Age: Reforged
3. Twisted Insurrection
2. Star Wars: Thrawn's Revenge II: Ascendancy
1. Brutal Doom

Huge thanks to all modders and supporters of the awards who recognize the work these developers dedicate to their craft, read the full results, the editors choice and best upcoming.



Although I have personally lost my enthusiasm regarding popularity contests for a couple of years, I have the moral obligation to congratulate the teams behind Twisted Insurrection and Dawn of the Tiberium Age for this achievement. It's worth reminding people that Tiberian Sun is a 18 years old game that became freeware for nearly a decade and these guys are constantly making a miracle out of a dinosaur.

However, from another perspective, and paying more attention to the other mods listed there, it is clear that most of the popular mods there are based in old games. I think this might be related to this DLC and micro-transactions monetization policies taking by the strongest players in the game development market and the complexity of the newer games that are still moddable that poses as an obstacle for the creation of popular mods by common people.

In PPM, we hope to create tools eventually lower the difficulty of modding these games or to allow the creation of resources for more advanced indie games. I've been working on it for my whole doctorate. Hopefully, one day, we'll see the result of this effort... but we still have a long road ahead.

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