It is done.
After years of adding this, tweaking that, fine-tuning here, TDX has finally reached a state where I consider it release-worthy.
While it doesn't match what I originally envisioned it to be in terms of singleplayer, in terms of gameplay and audio-visuals it is pretty much how I wanted it to be.
There might be some remaining bugs or balancing issues hiding somewhere, but that can be adressed with a patch (or an updated version for the next OpenRA release).
So without further ado, here are the changelog and download mirrors, with ModDB following shortly:
Download Mirrors:
PPM
GitHub
Installation: Copy the 'tdx' folder found inside the zip into the 'mods' subfolder inside your OpenRA installation directory.
Requires OpenRA release 20160508!
OpenRA can be downloaded here:
http://www.openra.net/download/
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After years of adding this, tweaking that, fine-tuning here, TDX has finally reached a state where I consider it release-worthy.
While it doesn't match what I originally envisioned it to be in terms of singleplayer, in terms of gameplay and audio-visuals it is pretty much how I wanted it to be.
There might be some remaining bugs or balancing issues hiding somewhere, but that can be adressed with a patch (or an updated version for the next OpenRA release).
So without further ado, here are the changelog and download mirrors, with ModDB following shortly:
Code: |
TDX v0.50 - Changelog NEW FEATURES - Day/Night cycles (only enabled on the shellmap, Break of Day and Lost in Paradise) - Caribic tileset (including 2 exclusive MP/skirmish maps, Pirates of C&C and Lost in Paradise) - Revamped balancing (leaning closer to the original than OpenRA's C&C) NEW UNITS - GDI Medic - GDI Mobile RPG Launcher - Nod APC (replaces regular APC for Nod) - Nod Chem Tank - Nod Scorpion Heavy Tank - Nod Hind (replaces Apache) AUDIO IMPROVEMENTS - Stereo music (mostly tracks from the Sega/PSX versions of C&C1) - added various sounds from RA1 and TS for more variety VISUAL IMPROVEMENTS - added directional cannon muzzle flash (16 facings) - added RA1 napalm animations (smoother and more 'complete' than their TD counterparts) - added RA1 water splashes - added variant of MISSILE with red nose and fins (for use with SSM launcher) - added different explosions and explosion sounds depending on what terrain or target was hit - added alpha lighting to several explosion effects - added blending to some fire effects - added blinking lights to some buildings - increased facings of minigun muzzle flash from 8 to 16 - increased facings of flamer and chem spray animations from 8 to 32 - increased power plant and adv. power plant main cooling tower height - fixed mammoth tank antennae position - fixed missing shadow on one of moebius' running frames - tweaked medium tank barrel to point straight forward rather than slightly upwards - tweaked mammoth tank graphics (replaced shadow on barrels and tracks with real color) - tweaked adv. guard tower graphics (slightly) - tweaked helipad graphics (very slightly) - enabled shadow for all missiles and large bullets |
Download Mirrors:
PPM
GitHub
Installation: Copy the 'tdx' folder found inside the zip into the 'mods' subfolder inside your OpenRA installation directory.
Requires OpenRA release 20160508!
OpenRA can be downloaded here:
http://www.openra.net/download/


