Aloha!^Rampastein, the leader of C&C World-Altering Editor, has published C&C World-Altering Editor v1.0.0 moments ago. For those who are not acquainted with it, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the updates from C&C World-Altering Editor v1.0.0:
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You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download the latest version of C&C World-Altering EditorHere. And that's all for now! Have fun and enjoy C&C World-Altering Editor!
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It's time to celebrate! The first feature-complete build of the World-Altering Editor.
Change log from the previous build (v0.9.9.4):
Change log from the previous build (v0.9.9.4):
- Added a tool for checking the distance between two points using a pathfinding algorithm
- The "About" window now also shows the release version in addition to the build number
- Implemented remapping of Tiberium for the sidebar overlay preview
- Slightly cleaned up rendering code
- Fixed a bug where ground-raising tools could raise terrain all alongside the edge of the map when used on the (visually) easternmost edge of the map
- Fixed a bug where frames in the overlay frame selector were completely black
- Fixed a bug where the lighting of object replacement texts could flicker
- Fixed a bug where a placed light post would "exist twice" on its own cell
- Fixed a bug where the start and end point visual indicators in the distance check tool did not take zoom level into account
- Fixed crashes if a terrain generator preset contained too many entries for smudges, terrain objects, or terrain tiles


You can learn more about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download the latest version of C&C World-Altering EditorHere. And that's all for now! Have fun and enjoy C&C World-Altering Editor!