Aloha! Reinforcements have arrived from Inqubi, leader of Combined Arms, as Combined Arms 1.02 Pre Release #2 has been recently published by their team. For those who are not acquainted with it, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the updates from Combined Arms 1.02 Pre-Release #2:
You can learn more about Combined Arms by visiting the ModDB Profile, and Discord Channel. Download Combined Arms 1.02 Pre Release #2 Here. That's all, folks! Stay tuned at PPM for more news coverage on Combined Arms!
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Changes from 1.02-PreRelease-1 to 1.02-PreRelease-2
Artwork & SFX
Balance & Faction Gameplay Changes
General
Allies
Soviets
GDI
Nod
Scrin
Fixes/Misc
Artwork & SFX
- New voices for Acolyte, Thief, and GDI/Soviet Mammoth Tanks. Updated Templar voice.
- Voice announcements on completion of Ion/Hover/Drone Mammoth and Battle Drone upgrades.
- Improved Shard Launcher/Gun Walker/Shard Walker/Ravager/Lacerator weapon impact sounds.
- Use "Unit Stolen" announcement if your unit is stolen.
- Voice lines for "enemy unit stolen", "technology acquired", "our technology has been stolen", "technology locked" and "our technology has been locked".
Balance & Faction Gameplay Changes
General
- Guarantee at least two rifles/warriors when selling buildings (if the value of the building is sufficient) to reduce RNG.
- Allow infantry to detect cloaked units diagonally.
- Reduce time taken for tib exposure to wear off.
- Increase Rifle/Warrior damage vs defenses slightly, so the overall DPS of standard army comp is the same as before.
- Added health regen to commando units as standard. The rate doubles when elite.
Allies
- Reduced Veil of War max radius by one cell. Increased min radius by one cell. Show range circle for enemy veils.
- Improved Pillbox projectiles so they track the target.
- Reverted accidental -30% SEAL RoF.
- AA Gun requires a War Factory instead of a Radar Dome.
- Reduced Harrier reload to match other similar planes.
- Allow fake Radar Dome to be powered down.
- Increased standard chill duration slightly (Rocket Soldier, Rocket IFV, Longbow).
- Advanced Optics additionally increases detection range by 2.
- Reduced Sniper reload time.
Soviets
- Iron Curtain limits the speed of affected units.
- Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
- Thief is now uncrushable when moving.
- Tesla Track no longer requires Tesla Coil.
- Tesla Tank's Tesla Coil requirement can now be substituted with Tech Center.
- Desolator's Chem Tower requirement can now be substituted with Tech Center.
- Increased Yuri mind blast damage vs buildings. Corrected auto-targeting when in attack anything stance.
- Increase Dog vision and cloak detection radius slightly.
- Increase Floating Disc HP from 60k to 65k. Increased speed from 56 to 60. Increased vision by 1.
- Corrected Eradicator damage.
- Increased Atomic Reactor HP from 100k to 110k.
- Increased Sukhoi projectile speed.
- Floating Disc & Kirov will be disabled rather than killed by EMP.
GDI
- EMP Missile has 3 concentric areas of effect, which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
- Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
- Improved Guard Tower projectiles so they track the target.
- AA Gun requires a Weapons Factory instead of a Comms Center.
- Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
- Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance.
- Removed infantry target priority from Bombardier.
Nod
- Replaced Marked air drop with Subterranean Strike.
- Acolyte/Templar Obelisk requirement can now be substituted with Temple of Nod.
- Reduced Comanche & Stealth Tank damage vs buildings.
- Increased Reckoner HP from 30k to 52k. Increased cost from 825 to 1000. Reduced speed from 82 to 60.
Scrin
- Replaced Reaper Fleet Shields discount with Ichor Seed 20% cooldown reduction.
- Increased Atomizer cost to 1350. Prevent conditions applying to multiple targets from a single hit.
- Increase Seeker/Lacerator cloak detection radius by 1.
- Increased Ravager HP to 8k. Increased damage vs light. Reduced damage vs defenses.
- Increased Enervator damage vs ground targets, reduced rate of fire.
- Added TankBuster modifier to Hypercharge. Limited the time before the charge drains, regardless of firing.
- Increased Banshee damage vs light.
- Suppression Field highlights the units to be affected.
Fixes/Misc
- Fixed a bunch of map crashes.
- Clear TNT on the unit being removed from the world.
- Fixed cluster mines causing damage when defused.
- Fixed Sniper/Desolator % damage to account for prone.
- Extend IC structure selectable bounds to prevent misclick when attacking it.
- Corrected AI use of Peacemaker.
- Add spy detection to tooltips.
- Fixed Yuri/Mastermind not having detection.
- Fixed rare Tomahawk crash.
You can learn more about Combined Arms by visiting the ModDB Profile, and Discord Channel. Download Combined Arms 1.02 Pre Release #2 Here. That's all, folks! Stay tuned at PPM for more news coverage on Combined Arms!