Hello, Comrade Generals! A new version of C&C World-Altering Editor has been released moments ago by ^Rampastein. This time, it is officially supporting Yuri's Revenge! For those unaware of what is being written here, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun and Red Alert 2, which originally started as a map editor for Dawn of the Tiberium Age. The changes from C&C World-Altering Editor v0.9.5 were announced with the following words:
We have also updated the left menu of PPM and its subsites to list World-Altering Editor under the Tiberian Sun and Red Alert 2 menus. Just look at Map Creation Tools there.
You can check more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download the latest version of C&C World-Altering EditorHere. And that's all for now! Have fun and enjoy C&C World-Altering Editor!
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First beta build with official support for Yuri's Revenge!
Authors: Rampastring, Morton, ZivDero
Special thanks to Morton and ZivDero for the various features required for proper Yuri's Revenge support. You can view the commit history for full credits.
In addition to YR support, this release features improved height tools, some QoL improvements, and various bug fixes.
This is only the first implementation of proper Yuri's Revenge support, so there might be bugs. If you encounter any, please report them, and we will fix them for the next release!
Significant changes compared to the previous release build:
Authors: Rampastring, Morton, ZivDero
Special thanks to Morton and ZivDero for the various features required for proper Yuri's Revenge support. You can view the commit history for full credits.
In addition to YR support, this release features improved height tools, some QoL improvements, and various bug fixes.
This is only the first implementation of proper Yuri's Revenge support, so there might be bugs. If you encounter any, please report them, and we will fix them for the next release!
Significant changes compared to the previous release build:
- Added support for RA2/YR [Countries]. As a prerequisite to this, Houses and HouseTypes are now internally split into different objects in the editor's codebase.
- Added support for painting damaged walls
- Added a tool for finding a specific waypoint on the map
- Added "View" menu into the top bar
- Added a tool for changing the height level of all cells on the entire map
- Added "Building with Property" (BwP) target selection for "Attack Enemy Structure" and "Move to Enemy Structure" team script actions
- Added map issue check for triggers being attached to themselves
- Added a confirmation dialog for deleting triggers to protect against misclicks
- Added object counts to house statistics in house window
- Added optional color coding support to terrain generator presets
- Added optional color coding support to TileSets
- (TS) Added support for new "Erase Attached Object" trigger action added to ts-patches
- (YR) Added a window for editing RA2/YR Country properties
- (YR) Added support for YR
fake player houses - (YR) Added support for YR-specific TeamType properties
- (YR) Added support for configuring Psychic Dominator lighting
- The ground flattening tool no longer "sees through" cliffs, making it easier to use with back cliffs
- Made it possible to revert steps in the tunnel tube placement tool
- Moved "Houses" from the "Edit" menu to under the "Scripting" menu
- Improved the waypoint placement window
- Improved the names and descriptions of various trigger events and actions and team script actions
- Fixed a bug where the editor's height tools did not take the Morphable= setting of TileSets into account
- Fixed a bug where undo/redo entries were not cleared when the map was resized, leading to attempting to Undo into crashing the editor or doing nonsensical things
- Fixed a bug where TaskForce unit selection was not refreshed when changing the TaskForce in the TaskForces window
- Fixed a bug where the sizes of the overlay, smudge, and terrain object list panels were not refreshed when the window size was changed
- Fixed a bug where the "Flash Team" trigger action had incorrect parameter types, making it unusable
- Fixed a bug where triggers could be given nonsensical names when cloning them for easier difficulty levels
- Fixed a bug where the editor would corrupt triggers when saving triggers that contained unknown action types
- (TS) Fixed a bug where SpawnX houses did not use their proper indexes by default
- (YR/Phobos) Fixed Phobos INI section inheritance to be fully recursive
We have also updated the left menu of PPM and its subsites to list World-Altering Editor under the Tiberian Sun and Red Alert 2 menus. Just look at Map Creation Tools there.
You can check more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download the latest version of C&C World-Altering EditorHere. And that's all for now! Have fun and enjoy C&C World-Altering Editor!