Are you picking this up? Good!sgtmyers88, the leader of Tiberian Dawn Redux, has been busy recently working on it and shared its progress report with us. For those unaware, Tiberian Dawn Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Tiberian Dawn universe into it. Here is what was shared about it:
You can learn more about Tiberian Dawn Redux by visiting the Forums, and ModDB Profile. That's all, folks! Stay tuned at PPM for more news coverage on Tiberian Dawn Redux!
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***STATUS UPDATE FROM THE BATTLEFIELD***
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It's been a while since a news update was posted for Tiberian Dawn Redux, as the focus has shifted to developing our Red Alert Redux sequel project. However, as promised, this mod has not been abandoned!
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Thanks to the development of Red Alert Redux, another patch will soon be released to update the Tiberian Dawn Redux mod with some much-needed code and AI improvements, resulting in some noticeable gameplay/balancing improvements. This includes an improved and optimized AI that uses more interesting tactics and even base creeps now. The mod has also been going through a slow visual overhaul over the past few years, eliminating a lot of the experimental stuff from the "crazy graphics" era from '09-'18 along with finally overhauling the dated UI that's been in use since 2009. This will give the mod a fresh new look.
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In addition, the SPEC-OPS missions from the N64 port of the original C&C are now implemented in the mod. These are the two recreated GDI missions. As with previous work done with the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible but also including a few twists to improve upon the original. (including a better AI) There are two missions for Nod (not shown) that will also be included in the next release coming soon.
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Here are a couple of in-game screenshots showing off the detail:
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The staff once again wishes to thank everyone who has loyally followed the mod over the years, which began way back in 2007!
© 2023 C&C Redux Development Team



It's been a while since a news update was posted for Tiberian Dawn Redux, as the focus has shifted to developing our Red Alert Redux sequel project. However, as promised, this mod has not been abandoned!





Thanks to the development of Red Alert Redux, another patch will soon be released to update the Tiberian Dawn Redux mod with some much-needed code and AI improvements, resulting in some noticeable gameplay/balancing improvements. This includes an improved and optimized AI that uses more interesting tactics and even base creeps now. The mod has also been going through a slow visual overhaul over the past few years, eliminating a lot of the experimental stuff from the "crazy graphics" era from '09-'18 along with finally overhauling the dated UI that's been in use since 2009. This will give the mod a fresh new look.


In addition, the SPEC-OPS missions from the N64 port of the original C&C are now implemented in the mod. These are the two recreated GDI missions. As with previous work done with the mission making process, a lot of detail goes into designing and scripting the maps to be as accurate as possible but also including a few twists to improve upon the original. (including a better AI) There are two missions for Nod (not shown) that will also be included in the next release coming soon.


Here are a couple of in-game screenshots showing off the detail:


The staff once again wishes to thank everyone who has loyally followed the mod over the years, which began way back in 2007!
© 2023 C&C Redux Development Team
You can learn more about Tiberian Dawn Redux by visiting the Forums, and ModDB Profile. That's all, folks! Stay tuned at PPM for more news coverage on Tiberian Dawn Redux!