Greetings, Comrade General!mbnqpl has posted a new version of RA2YR:BruteForce called RA2YR:BruteForce 0.6.46. For your information, RA2YR:BruteForce is a modification for Red Alert 2: Yuri's Revenge with Ares that transforms the game into a Tower Defense. Build infantry and walls to defend yourself from hordes of brutes, dinosaurs, and other Yuri creatures. If you need any advanced units, you need to hunt crates. Here are the official words about RA2YR:BruteForce 0.6.46:
You can learn more about RA2YR:BruteForce by visiting the Official Website. Download the latest version of RA2YR:BruteForceHere. And that's all for now! Have fun and enjoy RA2YR:BruteForce!
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RA2:YR:Brute Force Mod
Latest 0.6.46 FULL version: ->>>Github
You don't need to download base version of the mod, patch is the mod itself, already patched.
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**Description:**
Generally, this version should be released as the main one. I've spent dozens of hours working mainly on AI and fixing bugs. The AI is now a real challenge, and I recommend starting by playing against Yuri on a low difficulty level and on easy maps.
Added to the release is a program that will help adapt each map to the mod by adding a loop that spawns supplies at given intervals. There is a dedicated readme included in the archive with it.
Testing and fixing things that come out after 2-3 hours of gameplay takes a lot of time. Generally, the current version is stable and everything works as it should, but there will probably be some minor bugs and glitches.
Now I will mainly focus on creating maps dedicated to the mod, including tutorials.
I have to fulfill the documentation, add authors of assets.
Big thanks to ARES!
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That's a little stupid to work so much on the mod that may be few people will ever try, but hey! at least I'm learning something and sharing with the others.
**Changes (from those I remember):**
- Reworked AI, it's much better now. This is huge and I spent so much time working on it.
- Fixed gui icons
- Fixed: getting spy into Yuri's harvester was giving huge amount of money
- Fixed: Tesla Anihilator
- Fixed: Chrono miner AI bug, now both allies and soviets uses soviet war miner
- Yuri's units drops ORE now
- Reworked gates (still not perfect but working)
- You can now repair civ bunkers
- Removed structure: Defractor (useless)
- AI gets more POWER from AI Centre now
- AI Centre produces credits now (AI only)
- AI gets free SLAVEMINER now, both enemy and allies
- Disabled reverse engineering for most of vehicles (was too easy)
- Fixed and reworked Chrono reinforcement, inc adding new EVA voice commands
- Fixed BRUTE bugs, including EVA spamming "Unit Lost"
- Fixed UI strings
- AI: fixed engineer, everything about it except the model
- Added build limits for almost everything to avoid AI building on whole map
- Added Hedgehog, a single cell wall type that autorepairs and it's strong
- Walls are stronger now
- Reworked Robot (drone tank)
- Easter egg's units moved to their place, try to get them
- AI allies works much better now, uses better AI logic, builds and attacks more
- Demolition Drop: fixed everything and added new EVA voice commands
- Miners explodes now
- PSI-Commando: Fixed price, buildlimit
- AI: fixed monkeys not being able to attacks some type of objects
mbnq.pl
Latest 0.6.46 FULL version: ->>>Github
You don't need to download base version of the mod, patch is the mod itself, already patched.

**Description:**
Generally, this version should be released as the main one. I've spent dozens of hours working mainly on AI and fixing bugs. The AI is now a real challenge, and I recommend starting by playing against Yuri on a low difficulty level and on easy maps.
Added to the release is a program that will help adapt each map to the mod by adding a loop that spawns supplies at given intervals. There is a dedicated readme included in the archive with it.
Testing and fixing things that come out after 2-3 hours of gameplay takes a lot of time. Generally, the current version is stable and everything works as it should, but there will probably be some minor bugs and glitches.
Now I will mainly focus on creating maps dedicated to the mod, including tutorials.
I have to fulfill the documentation, add authors of assets.
Big thanks to ARES!

That's a little stupid to work so much on the mod that may be few people will ever try, but hey! at least I'm learning something and sharing with the others.
**Changes (from those I remember):**
- Reworked AI, it's much better now. This is huge and I spent so much time working on it.
- Fixed gui icons
- Fixed: getting spy into Yuri's harvester was giving huge amount of money
- Fixed: Tesla Anihilator
- Fixed: Chrono miner AI bug, now both allies and soviets uses soviet war miner
- Yuri's units drops ORE now
- Reworked gates (still not perfect but working)
- You can now repair civ bunkers
- Removed structure: Defractor (useless)
- AI gets more POWER from AI Centre now
- AI Centre produces credits now (AI only)
- AI gets free SLAVEMINER now, both enemy and allies
- Disabled reverse engineering for most of vehicles (was too easy)
- Fixed and reworked Chrono reinforcement, inc adding new EVA voice commands
- Fixed BRUTE bugs, including EVA spamming "Unit Lost"
- Fixed UI strings
- AI: fixed engineer, everything about it except the model
- Added build limits for almost everything to avoid AI building on whole map
- Added Hedgehog, a single cell wall type that autorepairs and it's strong
- Walls are stronger now
- Reworked Robot (drone tank)
- Easter egg's units moved to their place, try to get them
- AI allies works much better now, uses better AI logic, builds and attacks more
- Demolition Drop: fixed everything and added new EVA voice commands
- Miners explodes now
- PSI-Commando: Fixed price, buildlimit
- AI: fixed monkeys not being able to attacks some type of objects
mbnq.pl
You can learn more about RA2YR:BruteForce by visiting the Official Website. Download the latest version of RA2YR:BruteForceHere. And that's all for now! Have fun and enjoy RA2YR:BruteForce!