As I already somewhat announced in the other thread (the .mrf viewer), I have been making a tool to create .mrf files for C&C1 (RA seems to generate these tables in memory rather than keeping them as files). These files are basically palette remapping tables, used in the game to make colour effects like shadow, map shroud edges, stealth darkening (though not the actual effect), the targeting flash when giving attack / repair / dock commands, and a bunch more. Since they are relative to the theater's palette, they are a vital step to fully customizing terrain.
Download:
FilterCreator_v1.7.rar - The tool, plus all of the mrf creation projects. (requires .NET framework 3.5)
All icons used in the program (except the actual program icon) are based on the Fugue Icons 16x16 pack by Yusuke Kamiyamane (Copyright (C) 2010)
Test data:
FilterCreator_testdata.rar - All .mrf files in C&C, plus example screenshots to test on.
Source code:
FilterCreator_src_v1.7.rar (Visual Studio 2010 project)
Now, on to the tool itself:
![]()
The actual main tool's purpose is to recreate the existing filters in the game using brightness / contrast / colour balance / etc filters. However, since I already reconstructed all filters in the 11 .mrf files C&C1 needs for a theater, you can just go to [File] -> [Write multiple .MRF files...] and simply generate all the tables you need for a new theater.
All you need to do for that is selecting the folder with finished projects that comes with the tool, the palette of your new theater, and an output folder:
![]()
This sub-tool can also be started directly by starting FilterCreator from a shortcut with the command line parameter "-mrfui"
Download:
FilterCreator_v1.7.rar - The tool, plus all of the mrf creation projects. (requires .NET framework 3.5)
All icons used in the program (except the actual program icon) are based on the Fugue Icons 16x16 pack by Yusuke Kamiyamane (Copyright (C) 2010)
Test data:
FilterCreator_testdata.rar - All .mrf files in C&C, plus example screenshots to test on.
Source code:
FilterCreator_src_v1.7.rar (Visual Studio 2010 project)
Now, on to the tool itself:

The actual main tool's purpose is to recreate the existing filters in the game using brightness / contrast / colour balance / etc filters. However, since I already reconstructed all filters in the 11 .mrf files C&C1 needs for a theater, you can just go to [File] -> [Write multiple .MRF files...] and simply generate all the tables you need for a new theater.
All you need to do for that is selecting the folder with finished projects that comes with the tool, the palette of your new theater, and an output folder:

This sub-tool can also be started directly by starting FilterCreator from a shortcut with the command line parameter "-mrfui"
