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Vengi 0.0.27 has been released!

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Hello everyone! Vengi 0.0.27 has been published by mgerhardy recently. For those who are not acquainted with it, Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.27:

Quote:
Changelog
A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.27 (2023-09-19)
Breaking changes:

  • Renamed globals for Lua scripts. Added a g_ prefix to them. You have to adapt your scripts

    to work with the latest version with vengi (if you use them):

    • scenegraph is now g_scenegraph
    • palettemgr is now g_palette
    • noise is now g_noise
    • cmd is now g_cmd
    • var is now g_var
    • XvecX is now g_XvecX (ivec3 is for example g_ivec3)

General:

  • Added cvar voxformat_pointcloudsize for point cloud formats
  • Added Polygon File Format (ply) mesh and point cloud support (ASCII and binary)
  • Fixed regression with GLTF exports
  • Added a new Lua script to slice a node into smaller pieces
  • Expose shape generators to Lua
  • Fixed color intensity handling for kvx files
  • Added write support for kvx format (used in e.g. voxel doom and eduke3d)
  • Added support for Voxel3D v3a format

VoxEdit:

  • Fixed regression about not rendering the shape volumes anymore
  • Implemented scene graph panel drag-and-drop popup
  • Added brush support and new editing features
  • Fixed spurious crashes for windows

oasis



Minecraft greenfield



lospec ui integration



For further information about Vengi and VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel. You can grab the latest version of Vengi and VoxEdit by clicking Here. And this is all for today! Enjoy Vengi and provide your feedback about it so it can get better.

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