Greetings, Commander! We just mentioned a few hours ago about an "explanation" about a patch released earlier in this month, and the team from Dawn of the Tiberium Age has moved forward with the release of Dawn of the Tiberium Age 9.9.1. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the updates from Dawn of the Tiberium Age 9.9.1:
For further information about Dawn of the Tiberium Age, visit its Forums at PPM, ModDB Profile, and Discord Channel. Grab version 9.9.0 of Dawn of the Tiberium Age by clicking Here and, then, use the internal auto-update tool to obtain 9.9.1. And this is all for today! Enjoy Dawn of the Tiberium Age and provide your feedback about it so it can get better.
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Version 9.9.1:
Released: Mar 05, 2023
Released: Mar 05, 2023
- Fixed: Non-isometric sandbag walls didn't have proper shadows (Credits: Bittah Commander).
- Fixed: The client could occasionally get locked in a state where it couldn't handle user input (Credits: Rampastring).
- Fixed: On the "Switching Islands" multiplayer map, Engineers could only capture the "Battlefield Control" structures when you held the Ctrl key (Credits: Bittah Commander).
- Fixed: A significant number of multiplayer maps no longer displayed a score screen after the match was over (Credits: Bittah Commander).
- Fixed: Multiplayer saved games sometimes desynced right after they were loaded (Credits: Rampastring).
For further information about Dawn of the Tiberium Age, visit its Forums at PPM, ModDB Profile, and Discord Channel. Grab version 9.9.0 of Dawn of the Tiberium Age by clicking Here and, then, use the internal auto-update tool to obtain 9.9.1. And this is all for today! Enjoy Dawn of the Tiberium Age and provide your feedback about it so it can get better.